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Friday, October 21, 2016

Laboratory

Friday, October 21, 2016

Laboratory9





















 "What dark secrets do the Alchemists hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!"

Laboratory1Laboratory2Laboratory3Laboratory4
Level 1Level 2Level 3Level 4
Laboratory5Laboratory6Laboratory7Laboratory8Laboratory9
Level 5Level 6Level 7Level 8Level 9

  • Summary
    • The Laboratory is the facility where you go to upgrade your Troops and Spells. For a single research fee of Elixir or Dark Elixir, a chosen troop or spell's stats (health, damage, etc.) and cost will increase by a small amount.
    • If you decide to upgrade your Laboratory while there's a research going on, it will continue the research progression. If you happen to be logged on when the lab upgrade completes, it may appear that the upgrade picks up where it left off. Log out and back on to see your troop upgrade progress reach its proper progress level.
    • You cannot cancel the research while it is in progress, but you can immediately complete the upgrade (usually for a rather substantial amount of Gems).
    • Laboratories emit a purple (level 1-6), blue (level 7), red (level 8) or yellow (level 9) glow from the entrances when upgrading troops or spells.
    • You do not need an available builder to upgrade troops or spells.
    • Different levels of Troops will receive graphical changes. However, when you are upgrading a troop, the laboratory interface doesn't show what it looks like after the upgrade.

  • Upgrade Differences
    • Laboratories undergo significant visual changes at levels 2, 3, 6, 7, 8 and 9.
      • When initially constructed, the Laboratory consists of a wooden octagonal structure with multiple door-less entrances. A mass of black tubing covers the center of the Laboratory's roof.
      • At level 2, the Laboratory adds a large vat of Elixir mounted on one side, while the roof is reinforced with steel. A dial is on the vat of elixir, and wires connect it to the roof, near the black tubing.
      • At level 3, the Laboratory's roof adds a large black dome with circular Elixir-colored ports.
      • At level 4, the doorways receive gold trim.
      • At level 5, a second Elixir vat is added to the left wall.
      • The level 6 Laboratory receives a faceted crystal sphere on its roof supported by a black iron rod and a helical golden spring. Electricity periodically runs up the surface of the sphere.
      • At level 7, the crystal sphere is replaced by a huge set of stacked circular gold rings, identical to those found atop the level 7 Hidden Tesla. The Elixir vat on the left side of the Laboratory is replaced with a larger one filled with Dark Elixir. The ringed structure on the roof crackles periodically with electricity. The dark color theme indicates that this level is unlocked at Town Hall level 9.
      • At level 8, the circular gold rings are replaced with a vertical tube glowing from the inside. This tube is emblazoned with what appears to be the symbol representing radioactive material, which indicates that the liquid is likely radioactive. The door posts turn to a dark red color. It seems that red fluid is filling the left chamber. The dial also starts moving back and forth rapidly, showing that the vat may be overflowing. During a troop upgrade, the vertical tube spews fire. The red color theme indicates that this level is unlocked at Town Hall level 10.
      • At level 9, the stack of rings are re-added to the top of the Laboratory, instead this time the rings are white rather than gold. The door post turns from a dark red to white. The red fluid on the left side is changed to yellow. The white and yellow color theme indicates that this level is unlocked at Town Hall level 10.

  • Trivia
    • Although a particular troop or spell may be listed in the table below as being available to upgrade at a particular Laboratory level, only those you have previously unlocked (with the appropriate levelBarracks, Dark Barracks or Spell Factory) will actually appear in the upgrade interface. For instance, the level 2 Lightning Spell is available in the level 1 Laboratory, but the Lightning Spell itself is not unlocked until the Spell Factory is built. Once the Spell Factory is constructed, you will be able to upgrade the Lightning Spell as high as your current Laboratory allows.
    • Heroes cannot be upgraded in the Laboratory.
    • The conductor on top of the Lab on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies.
    • The conductor on top of the level 7 Laboratory may be an imitation of the level 7 Hidden Tesla.
    • The tubes on the either side of the level 7 lab seem to hold Dark Elixir.
    • The pressure gauges on the side Dark Elixir vats are only seen moving on the level 7 and 8 Laboratory, except for when troops/spells go under upgrade. Then, all laboratory gauges move.
    • The Laboratory is currently the only building that can only be built/upgraded exactly once in everyTown Hall level starting from Town Hall 3 to Town Hall 11.
    • The phrase: "Harder, better, faster, and stronger!" is a reference to the French dance duo; Daft Punk's widely known song, Harder Better Faster Stronger.
      • None of the troops increase in speed when upgraded. However, upgrading the Rage Spell andHaste Spell in the Lab will produce more speed boosts, which justifies the word "faster".
    • The Laboratory, the Town Hall and the Eagle Artillery are the only three buildings in the game to take up a 4x4 grid space.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Laboratory, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Builder. When the Laboratory is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.

    Town Hall Level1234567891011
    Number Available00111111111
     
    Size
    4x4
    LevelHitpointsBuild Cost ElixirBuild TimeExperience Gained XPTown Hall Level Required
    150025,00030 minutes423
    255050,0005 hours1344
    360090,00012 hours2075
    4650270,0001 day2936
    5700500,0002 days4157
    67501,000,0004 days5878
    78302,500,0005 days6579
    89504,000,0006 days72010
    91,0706,000,0007 days77711

    Upgrade Chart

    The following charts lists the level of the laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example, Laboratory level 4 allows you to upgrade your Giants to level 3 for 250,000 elixir and it takes 2 days. The top chart contains Elixir troop upgrades while the bottom chart containsDark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 (or higher) Laboratory if you didn't upgrade it when you had a level 1 Laboratory.
    Those in italics indicate that although certain items can be upgraded in a low Laboratory level that can be unlocked at a low Town Hall level, they need a higher Town Hall level to be unlocked themselves, and therefore still require a higher Town Hall level to be upgraded. For example, upgrading theLightning Spell to level 2 requires Town Hall level 5 rather than level 3.
    Elixir Elixir Elixir
    Upgrade ChartLaboratory Level
    Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9
    BarbarianLevel2-3-4567-
    Cost50,000-150,000-500,0001,500,0004,500,0006,000,000-
    Time6 hours-1 day-3 days5 days10 days14 days-
    ArcherLevel2-3-4567-
    Cost50,000-250,000-750,0002,250,0006,000,0007,500,000-
    Time12 hours-2 days-3 days5 days10 days14 days-
    GoblinLevel2-3-4567-
    Cost50,000-250,000-700,0002,250,0004,500,0006,750,000-
    Time12 hours-2 days-3 days5 days8 days10 days-
    GiantLevel-2-345678
    Cost-100,000-250,000750,0002,250,0005,000,0006,000,0009,500,000
    Time-1 day-2 days3 days5 days10 days12 days14 days
    Wall BreakerLevel-2-345-6-
    Cost-100,000-250,000750,0002,250,000-6,750,000-
    Time-1 day-2 days3 days5 days-10 days-
    BalloonLevel-2-3456-7
    Cost-150,000-450,0001,350,0002,500,0006,000,000-9,500,000
    Time-1 day-2 days3 days5 days10 days-14 days
    WizardLevel--234567-
    Cost--150,000450,0001,350,0002,500,0005,000,0008,500,000-
    Time--1 day2 days3 days5 days10 days14 days-
    HealerLevel----234--
    Cost----750,0001,500,0003,000,000--
    Time----3 days5 days7 days--
    DragonLevel----23456
    Cost----2,000,0003,000,0005,000,0007,000,0009,000,000
    Time----7 days8 days10 days12 days14 days
    P.E.K.K.ALevel-----2 / 3-4 / 5-
    Cost-----3,000,000 / 6,000,000-7,000,000 / 8,000,000-
    Time-----10 days / 12 days-14 days / 14 days-
    Baby DragonLevel------23 / 45
    Cost------5,000,0006,000,000 / 7,000,0008,000,000
    Time------8 days10 days / 12 days14 days
    MinerLevel-------23 / 4
    Cost-------7,500,0008,500,000 / 9,500,000
    Time-------10 days12 days / 14 days
    Lightning SpellLevel234--567-
    Cost200,000500,0001,000,000--2,000,0006,000,0008,000,000-
    Time1 day2 days3 days--4 days10 days14 days-
    Healing SpellLevel-2-3456--
    Cost-300,000-600,0001,200,0002,400,0004,800,000--
    Time-1 day-2 days3 days5 days7 days--
    Rage SpellLevel--2345---
    Cost--450,000900,0001,800,0003,000,000---
    Time--2 days3 days5 days7 days---
    Jump SpellLevel----2--3-
    Cost----3,000,000--6,000,000-
    Time----5 days--7 days-
    Freeze SpellLevel-------2 / 3 / 4 / 5-
    Cost-------4,000,000 / 5,000,000 / 6,500,000 / 8,000,000-
    Time-------5 days / 7 days / 10 days / 14 days-
    Clone SpellLevel-------23 / 4
    Cost-------5,000,0007,000,000 / 9,000,000
    Time-------8 days10 days / 14 days
     
    Upgrade ChartLaboratory Level
    Level 5Level 6Level 7Level 8Level 9
    MinionLevel23 / 4567
    Cost10,00020,000 / 30,00040,000100,000140,000
    Time5 days6 days / 7 days10 days12 days14 days
    Hog RiderLevel23 / 456-
    Cost20,00030,000 / 40,00050,000100,000-
    Time8 days10 days / 11 days12 days14 days-
    ValkyrieLevel-23 / 45-
    Cost-50,00060,000 / 70,000110,000-
    Time-8 days10 days / 12 days14 days-
    GolemLevel-23 / 45-
    Cost-60,00070,000 / 80,00090,000-
    Time-10 days12 days / 14 days14 days-
    WitchLevel--2-3
    Cost--75,000-160,000
    Time--10 days-14 days
    Lava HoundLevel--234
    Cost--60,00070,000150,000
    Time--10 days12 days14 days
    BowlerLevel---23
    Cost---120,000200,000
    Time---10 days14 days
    Poison SpellLevel-234-
    Cost-25,00050,00075,000-
    Time-4 days6 days10 days-
    Earthquake SpellLevel-234-
    Cost-30,00060,00090,000-
    Time-6 days8 days12 days-
    Haste SpellLevel--23 / 4-
    Cost--40,00080,000 / 100,000-
    Time--8 days10 days / 14 days-
    Skeleton SpellLevel---2 / 34
    Cost---50,000 / 75,000100,000
    Time---8 days / 10 days12 days
    For additional statistics and information, see the Unit Calculators page.
    Buildings
    Defensive BuildingsCannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Walls
    Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine •Skeleton Trap
    Resource BuildingsTown Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage •Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)
    Army BuildingsArmy Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar
    Other BuildingsDecorations • Obstacles • Loot Cart

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